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Chonny Advanced Vidder
Joined: 23 Jun 2007 Posts: 30
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Posted: Mon Jun 25, 2007 9:56 pm Post subject: |
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Congrats on graduating! LMAO awesome job! Poor turtle! *giggles* |
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Hobbes Council Member
Joined: 28 Jan 2005 Posts: 11208 Location: Vancouver, BC
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Posted: Tue Jun 26, 2007 4:34 am Post subject: |
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Thanks all!
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Amazing work! And like I said at YouTube, that's totally my life story right there! |
LOL so true . I didn't originally intend him to be the subject of this fate when I was first animating the poor turtle, but then things just kinda evolved that way
It feels great to finally be graduated. Now I just have 4 (or more) years to go, then I'm free to move on to a grueling career where I can work my ass off to get promoted until I eventually retire .
But summer should be fun! LOL
Seriously though, I'm looking forward to next year. It should be really fun and challenging .
Quote: | LOL, do all your animations end with advertising a sports car? |
lol well this one did, because I wasn't really happy with the scene for the last one. The model was great, but the animation for it was really lame with that dumb kid . I wanted a character that could stand on his own... so the turtle was born .
Actually, I just made the turtle thinking he'd be cool, then it evolved into being a remake of the Ferarri animation. He was a pretty fun model actually. Ooooooooh, I have some screenshots from the process that I was saving for a tutorial. I should show ya .
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All kidding aside, great vid and great animation. It was a fun premise, and I liked how the pace of the editing mimicked the pace of the turtle at the beginning. Kind of gives you an inner look at the turtle's POV. And then the pace changes drastically with the car. Brilliant.
Except I didn't really get what was with all the close-eye shots juxtaposed with the car speeding around. (I also couldn't see it with any sound, my computer's fault) |
Oh, man!! You gotta watch with sound!
Here's a few other little side things I played around with this year. None of them was really a project per se... I just kinda... discovered something neat and played with it until I got bored lol.
1. The snake:
http://media.putfile.com/Snake-95
This guy is actually done with a mere two keyframes, 1 to set his position at the beginning, and another to set his final position. His swishing movement is done entirely with a formula deformer, which deforms his simple cylinder body according to the following formula:
x/3*z*cos(pi*3/2*(x-t))
2. The Sun
http://media.putfile.com/Sunny-43
This was partially a tutorial, where I made a pair of lips and then moulded them into a big flattened sphere (the sun's head). Then I pulled out points around the edges to make the spikes. Later, I had some fun with the textures and gave him a few fancy glows .
3. Dough Boy
http://img209.imageshack.us/img209/1905/doughboyak7.png
Just whipped this guy up in an hour lol.
4. Knife
http://img341.imageshack.us/img341/8523/knifeud5.png
I wanted to see how fast I could make a knife in Cinema 4d. It turns out it's not very fast . this little blade took longer to make than that stupid Dough boy.
5. Fire
http://img209.imageshack.us/img209/9388/fireyb3.png
just some fire.
6. Snowstorm
http://media.putfile.com/Storm-61
Just some snow
7. I forget what these things are called. but this thingamadoodle:
http://media.putfile.com/Thingamadoodle
I was playing around with this vibrate function that randomly rotates, scales, or moves an object (in this I chose to rotate). Pretty cool function. It what gave my turtle a really realistic look. i.e.:
http://media.putfile.com/Stretch-Turtle
- that's without any keyframes at all (and should be slower to be real time, but whatever), so he has a kind of quiver even when he's not moving which made animating him a lot easier and more lifelike.
8. Waterfall
http://media.putfile.com/waterfall-56
Some fun with that formula deformer with a plane to make water, a boole object to chop out the rock on the left from said water (moving that rock, there's actually a hole there that changes shape as the waves move - really cool! And the water is a neat particle creator that sends the "water" down the slope. Fun! |
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Distress Signal Advanced Vidder
Joined: 01 Dec 2005 Posts: 896 Location: NOWHERE! BWAHAHAHAHAHA
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Posted: Tue Jun 26, 2007 4:56 am Post subject: |
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Wow, nice stuff! I can't believe you made that dough boy in only an hour!! I think he's perfect, lol!
And I like the snake and the sun too. You've got a very realistic looking mouth for the sun. He kind of looks like that sun on Timmy the Tooth (if you've ever seen it).
A lot of this stuff looks pretty amazing. I hate to admit this, but you gave me a bad impression of Cinema 4D by talking about how rigid and unrealistic the animation was months ago here. Well, I did decide for myself about it later on too. But you're pretty good at this.
I wish my animation class taught more complex stuff. The animation course was totally low budget and just winging it. I learned mostly elementary stuff, no formulas or anything like that. Granted, the software Animation Master isn't a very big package with tons of features.
Thanks for posting all those cool things! I think I'm going to start my own thread now. _________________
sig by IslandofMystery |
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Hobbes Council Member
Joined: 28 Jan 2005 Posts: 11208 Location: Vancouver, BC
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Posted: Tue Jun 26, 2007 6:24 am Post subject: |
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Oh, don't you worry. My class was completely "winging it" too lol. I was basically teaching it . I just found a bunch of cool features in Cinema 4D and played with them a bit . ALL this stuff I just showed you was just found by me and played with (though it helps that I read through the entire C4D manual, so I knew my way around lol )
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A lot of this stuff looks pretty amazing. I hate to admit this, but you gave me a bad impression of Cinema 4D by talking about how rigid and unrealistic the animation was months ago here. Well, I did decide for myself about it later on too. But you're pretty good at this. |
lol thanks . And yeah, C4D is really rigid compared to yours (though then again, it COULD have made any of those animations of yours. It's probably just not as easy), but it's got a TON of features - some of which allow someone to overcome that rigidity (like the vibrate function. Imagine that thing on every limb on a very low setting, specified so the bigger limbs vibrate more and the smaller ones less. It can make something look alive - like it's breathing and has a heart beat - without even having to animate it . That function restored a LOT of faith in C4D with me lol.
Oh, and btw, here's how I made that turtle lol:
I started by using a bunch of spheres and just shaping them to the general shape of his head, then I used a Boole object to cut chunks out of it in the shape of other objects, like a big sphere for the eye socket (do you have anything like that btw, that cuts into other objects?). The eye was also made that way, except I left it inside the object so all I would have to do is resize the "cutting" object (i.e. the eye hole) to make him blink or whatever .
To deal with the roughness, I put the object in a Hypernurbs (basically the C4D thing that smooths and cuts an object into a TON of little tiny pieces... and also makes it lag like crazy), then took it out and put it into a polygon reduction object (that makes it lag less and roughens it again) and repeated the process until eventually those old lines had been forgotten and smoothed out into a nice shiny face (there's a comparison photo)
made the rest of the body, through similar methods.
Added textures (views in editor and then rendered). I used a slight bump texture on the skin to make it look scaley, as well as added a tiny bit of glow to the shell to make it shiny . Pretty.
I think I've improved on the eyes lately too - it has more depth this time around than my other stuff. Shiny lol.
And here's a shot from the top to show the texture on the shell. It was a challenge. I had to take a single pic (all I could find) of a turtle shell plate, and array it around the whole shell so it looked realistic. I ended up doing just that, so that it repeated itself as it went around, then took a separate pic of it and put it right on the top to hide the corners of the others and give it that top plate. I think it turned out cool lol.
Then I just animated it (moving every limb separately, aside from that vibration function, so it took a WHILE - though I managed to at least repeat it once I got one motion through, so it wasn't too too bad)
and later brought the car back in - slightly souped-up - for its second showing
And have you watched the animation with sound yet or what?! |
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Distress Signal Advanced Vidder
Joined: 01 Dec 2005 Posts: 896 Location: NOWHERE! BWAHAHAHAHAHA
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Posted: Tue Jun 26, 2007 10:20 pm Post subject: |
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Hobbes wrote: |
Oh, and btw, here's how I made that turtle lol:
I started by using a bunch of spheres and just shaping them to the general shape of his head, then I used a Boole object to cut chunks out of it in the shape of other objects, like a big sphere for the eye socket (do you have anything like that btw, that cuts into other objects?). The eye was also made that way, except I left it inside the object so all I would have to do is resize the "cutting" object (i.e. the eye hole) to make him blink or whatever . |
No, I'm pretty sure that's not on my program. What I had to do instead (like for making a hemisphere shell shape for an eyelid), was take a sphere, select half of it, delete, then select the whole object and extrude inwards. I had to make two of them for one eye, hide them behind the eye and then rotate them to cover over the eye. I've heard of "booleans" for other softwares (is that what it is?), but I've never learned about it. I've got a lot of lingo and knowledge to catch up on, lol.
Your turtle's face has a lot of character, by the way.
Quote: |
To deal with the roughness, I put the object in a Hypernurbs (basically the C4D thing that smooths and cuts an object into a TON of little tiny pieces... and also makes it lag like crazy), then took it out and put it into a polygon reduction object (that makes it lag less and roughens it again) and repeated the process until eventually those old lines had been forgotten and smoothed out into a nice shiny face (there's a comparison photo) |
Nurbs are great. My program doesn't have any subdivision features, but I downloaded a free trial of 3ds Max a month ago (only second to Maya in the whole 3d industry), and the Nurbs subdivision was my favorite feature ever, for smoothing. My program just has smoothing and peaking points. I guess you have to do your own subdivision if you want to get it really smooth. But I'm going to buy 3ds Max via student discount...
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And here's a shot from the top to show the texture on the shell. It was a challenge. I had to take a single pic (all I could find) of a turtle shell plate, and array it around the whole shell so it looked realistic. I ended up doing just that, so that it repeated itself as it went around, then took a separate pic of it and put it right on the top to hide the corners of the others and give it that top plate. I think it turned out cool lol. |
It DID turn out cool! And crap, your car is SOOO realistic!
Quote: | And have you watched the animation with sound yet or what?! |
Jack calm down. [/Locke voice]
I watched it with sound. The breathing and heartbeat made it seem even longer, lol. Nice choice of Offspring song. So the turtle is "staring at the sun"? I like it. _________________
sig by IslandofMystery |
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Skeezerbeans
Joined: 22 Jun 2007 Posts: 9
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Posted: Fri Jul 06, 2007 12:45 am Post subject: |
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Congrats on your graduation. _________________
Skeezerbeans' Station |
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Hobbes Council Member
Joined: 28 Jan 2005 Posts: 11208 Location: Vancouver, BC
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Posted: Fri Jul 06, 2007 9:08 pm Post subject: |
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lol thank you!
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Your turtle's face has a lot of character, by the way. |
LOL thanks, that's what I was aiming for.
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I watched it with sound. The breathing and heartbeat made it seem even longer, lol. Nice choice of Offspring song. So the turtle is "staring at the sun"? I like it.
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lol pretty much! At least that makes sense for the fast shots now, right? |
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wrazz
Joined: 19 Mar 2023 Posts: 3175
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